The past few weeks I have been discussing the merits and practicalities of teaching children to program (Part 1: Why is Teaching Children to Program so Important?
). This is a topic close to our hearts and is obviously related to games based learning. However, it is coming at it from a very different angle. So this week I thought I’d offer you a round up of 25 more traditional games based learning articles (and an infographic).
- Mario Kart in the Classroom: the rise of games-based learning - A great article from a converted sceptic of games based learning.
- Why Game Based Learning = Good Classroom Practice - Why the rules that govern well designed learning games apply equally well to good classroom practice, including four principles incorporated into most powerful learning games.
- The School Where Learning is a Game - A case study of Quest, a school in America that uses games to teach.
- 7 Reasons for Games Based Learning - Reasons why games should be incorporated into children’s learning experience, including narrative, emotional engagement and freedom to fail.
- How do you Teach Empathy? Harvard Pilots Game Simulation - A group of Harvard education researchers develop a game that enables players to develop their understanding of other people’s perspectives and empathy.
- Mediocrity versus Mastery: The Case for Game-Based Learning - Explains how games based learning makes sense in the 21st century and how games can train children to get excited about driving their own education.
- Embalm Your Own Egyptian Mummy On-line! - a game that teaches children about the processes involved with embalming a mummy.
- Why Learning Games Succeed Where Traditional Learning Fails - Including that they are realistic and social.
- Using Fantasy in Instructional Games - Research that shows that fantasy can aid learning.
- Learn to Play and Play to Learn: The Secret to Games That Teach - Some of the merits of games based learning, including the more motivating nature of a Game Over screen than an F on a test, as well as the importance of good design in educational games.
- CHERMUG mini-games for research methods and statistics - Games to teach university level students research methods and statistics.
- Games Teach! - A retort to an article, ‘Games Don’t Teach’. Contains some good pieces of research that show the merits of games, including “Wolfe (1997) found a game-based approach produced significant knowledge level increases. (7 studies)”
- Teaching Like a Game Designer - A checklist for teachers to design learning games (not just computer games), including defining the goal and rules and how the player receives feedback.
- Mobile Game Get Water Teaches About Water Scarcity with Good Gameplay and Narrative - A fun game to teach children about social issues such as water scarcity, gender inequality and educational problems.
- Game based Learning – Why Does it Work? - Defines what fun can mean in games, essential elements for learning and how game elements meet learning needs.
- Cognitive Flow: The Psychology of Great Game Design - looks at how game design can lead to cognitive flow which is the ideal state for learning.
- Playful Learning: Computer Games in Education - A presentation from Microsoft Education that explains the merits of games based learning, making games, overcoming challenges and so on.
- Games For Good - Tired of simply defending games and explaining why they aren’t bad, the author tries to explain how games can actively lead to good. Includes a run down of what some popular games such as Civilisation and Assassin’s Creed taught them (e.g. history, geography, navigation, Italian…).
- The Big Five: Five Reasons Why Educational Games Work - Includes less talked about reasons such as the fact that they allow players/learners to continually practice complex concepts, that proper utilisation of avatars can reduce barriers like self confidence, that games can lead to affinity groups and so on.
- Game-Based vs Traditional Learning – What’s the Difference? - Includes factors such as authenticity and creativity.
- Lame-based Learning - The author despairs about how people view games based learning. For example, how they see it as an adjunct to a serious curriculum.
- APPitic - Not an article, but a site that lists educational apps by age, topic etc.
- Game Design: The Key to Education? - How to make learning environments more engaging using principles of game play e.g. solving problems builds expertise, learning happens by doing and so on.
- 10 Ways Teachers Are Using MMORPGs In The Classroom - Including for behaviour management, science, to promote collaboration etc.
- 50 Awesome Videos for Gaming Teachers - a collection of videos about using games in education.
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